Client: NoH Vfx – Disney Channel
Type: TV commercial
Date: 2010
This lovely creatures were created as part of a Disney Channel self-advertisement campaign. We created six episodes, in this project I was in charge of character modelling and textures. Also I had to coded some maxscript tools in order to support the rigging department and the pipeline production.
Role: 3D Character modeller | Texture Painter | Production tool Developper – Rig assistant
Software: 3D Studio Max, ZBrush, Blender, Photoshop, Bodypaint 3D
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