Search found 416 matches

by ajmendoza
Fri Oct 19, 2018 1:46 pm
Forum: Play Testing Lab
Topic: [BOTH] Campaign System - Beta Rules
Replies: 0
Views: 1513

[BOTH] Campaign System - Beta Rules

https://i.postimg.cc/TPFjb5Ds/awazugahara.jpg Hell all! it has been a long (long..) way but the Campaign System first open beta version is here. I am going to prepare a simulation through the forum ("ignoring" the actual miniature battle) in order to check the whole system, which is easy but deep. ...
by ajmendoza
Mon Oct 15, 2018 10:57 pm
Forum: Scenarios & Battle Reports
Topic: Makoto-Do vs Sazama.
Replies: 2
Views: 1014

Re: Makoto-Do vs Sazama.

Thanks for sharing it!

I am glad you liked Raid. I think it is fun and must force quick games those days that you do not feel like to play big.
Stunning table and pictures, I feel like to do some games just for fun! :D
by ajmendoza
Sat Oct 13, 2018 8:09 pm
Forum: Play Testing Lab
Topic: [BOTH] Play Testing Laboratory is open
Replies: 3
Views: 744

Re: [BOTH] Play Testing Laboratory is open

DavidCE wrote:
Sat Oct 13, 2018 12:38 pm
¡Qué ganas de probarlo!

Seguro que Aitor y yo le damos caña
I hope so :D
by ajmendoza
Sat Oct 13, 2018 9:07 am
Forum: Play Testing Lab
Topic: [BOTH] Play Testing Laboratory is open
Replies: 3
Views: 744

[BOTH] Play Testing Laboratory is open

Hello!! I have created a new forum for game testing. I am about to release the pre-beta (alpha?) version of the Campaign Rule System for Kensei and I would like to have some feedback from the community. Everyone can see this forum but a few group of brave warriors are part of the play testing group....
by ajmendoza
Wed Oct 03, 2018 7:09 am
Forum: Play Testing Lab
Topic: [BOTH] A new game mode: Raid / Un nuevo modo de juego: Incursión
Replies: 8
Views: 1924

Re: [BOTH] A new game mode: Raid / Un nuevo modo de juego: Incursión

Hello! after Bawon Samdi review, we both agree the mortality is too high so I have add some modifications. Games should take a bit longer and give more options. Troop profile Troops add +1 to their Wounds Attribute, resulting as: Warrrios: 2 wounds Elite: 3 wounds Hero: 4 wounds etc. Also I have add...
by ajmendoza
Tue Oct 02, 2018 4:40 pm
Forum: Scenarios & Battle Reports
Topic: [ENG] a 150 points raid Battle Report
Replies: 3
Views: 989

Re: [ENG] a 150 points raid Battle Report

Several times, my Elite Samuraïs and my hero dealt more wounds than necesseray to remove warriors they were directly combating. And each time successes in excess were lost. The other way around (unit of warriors doing more damage than necessary to kill an Elite or Hero) never happened. That is a go...
by ajmendoza
Mon Oct 01, 2018 10:42 am
Forum: Scenarios & Battle Reports
Topic: [ENG] a 150 points raid Battle Report
Replies: 3
Views: 989

Re: [ENG] a 150 points raid Battle Report

OOOOOOOOOOOOOH my good! :D Such a beautiful table. Thanks for testing it and sharing your thoughts. About the wound system you are completely right. I would not like to change it as long as I want it to remain closer to Kensei as possible. The first and easiest solution I though (and eventually I te...
by ajmendoza
Mon Oct 01, 2018 9:52 am
Forum: Events & Tournaments
Topic: [BOTH] The battle of the Awakening - Freak Wars 2018
Replies: 3
Views: 5943

Re: [BOTH] The battle of the Awakening - Freak Wars 2018

Saludos!! Como mucho de vosotros ya sabéis, el fin de semana pasada una gran batalla se produjo durante el Evento de las Freak Wars 2018. Esta batalla involucró a 6 ejércitos y 9 jugadores y es el punto de partida para el nuevo trasfondo de Kensei que ya está escribiendo. Las imágenes siguientes cue...
by ajmendoza
Mon Oct 01, 2018 9:15 am
Forum: Events & Tournaments
Topic: [BOTH] The battle of the Awakening - Freak Wars 2018
Replies: 3
Views: 5943

[BOTH] The battle of the Awakening - Freak Wars 2018

*texto en español en la primera respuesta. Hello!! As many of you know, last weekend a great battle was performed during the Freak Wars 2018 event. It involved 6 armies and 9 players (2800 army points on the table) and it gave us the starting point for the continuation of the kensei's background. N...
by ajmendoza
Mon Oct 01, 2018 6:07 am
Forum: Hymukai : Background, Tales and Characters
Topic: [ENG] Political map of Hymukai
Replies: 10
Views: 8244

Re: [ENG] Political map of Hymukai

Hope you like it! :D
by ajmendoza
Tue Sep 25, 2018 9:07 pm
Forum: Hymukai : Background, Tales and Characters
Topic: [ENG] Political map of Hymukai
Replies: 10
Views: 8244

Re: [ENG] Political map of Hymukai

Provinces of Hymukai http://www.vertigostudio.es/zenit/images/background/tsukura.jpg Tsukura Tsukura kuni has been led by the Katagawa family for generations. Katagawa Katsuhira is the current shugo, a powerful and feared Buke hero who resides in the Inaba castle, located in the village of Uma, at ...
by ajmendoza
Tue Sep 25, 2018 8:50 pm
Forum: Hymukai : Background, Tales and Characters
Topic: [ESP] Mapa político de Hymukai
Replies: 8
Views: 3447

Re: [ESP] Mapa político de Hymukai

Provincias de Hymukai http://www.vertigostudio.es/zenit/images/background/tsukura.jpg Tsukura El kuni de Tsukura está gobernado por la familia Katagawa desde hace hace generaciones. Katagawa Katsuhira es el actual shugo, un poderoso y temido héroe buke que tiene como residencia el castillo Inaba, s...
by ajmendoza
Mon Sep 17, 2018 10:44 pm
Forum: Hymukai : Background, Tales and Characters
Topic: [ENG] Background - A Brief History of Hymukai
Replies: 8
Views: 2738

Re: [ENG] Background - A Brief History of Hymukai

Tales from Kensei CHAPTER 8 https://data.ukiyo-e.org/jaodb/images/Tadamasa_Ueno-No_Series-Torii_Gate_in_the_Evening-00038778-051223-F12.jpg The Gates of Hymukai After the Fuhai Gassen and Gohan Gassen, the court decided to improve the defenses of Hymukai. The court bequeathed to each great clan one...
by ajmendoza
Mon Sep 17, 2018 10:41 pm
Forum: Hymukai : Background, Tales and Characters
Topic: [ESP] Trasfondo - Breve Historia de Hymukai
Replies: 17
Views: 5605

Re: [ESP] Trasfondo - Breve Historia de Hymukai

Historias de Kensei CAPÍTULO 8 https://data.ukiyo-e.org/jaodb/images/Tadamasa_Ueno-No_Series-Torii_Gate_in_the_Evening-00038778-051223-F12.jpg Las puertas de Hymukai Después de las guerras Fuhai y Gohan se decidieron mejorar las defensas de Hymukai. La corte decidió ceder a cada uno de los clanes u...
by ajmendoza
Wed Sep 12, 2018 3:50 pm
Forum: Environment : Scenery & Game Tables
Topic: [ENG] Plascraft sceney
Replies: 2
Views: 570

Re: [ENG] Plascraft sceney

Looking really good!
I have some of them as well and I am about to get maaaaaany walls to recreate a castle :D

Well built, mine are a bit.. over-glued xDDD
by ajmendoza
Thu Sep 06, 2018 10:27 am
Forum: Fanfiction : Your Stories About The Families & Battles Of Hymukai
Topic: [ESP] La provincia de Amai
Replies: 8
Views: 1440

Re: [ESP] La provincia de Amai

Corta pero molona. Tardarán en llegar a la zona, esperemos que a tiempo de recuperar a sus hermanos :D
by ajmendoza
Thu Sep 06, 2018 7:29 am
Forum: Fanfiction : Your Stories About The Families & Battles Of Hymukai
Topic: [ESP] Clan Vakki
Replies: 11
Views: 1617

Re: [ESP] Clan Vakki

Se masca la tragedia.... muy muy chulo :D
by ajmendoza
Wed Sep 05, 2018 8:59 am
Forum: Play Testing Lab
Topic: [BOTH] A new game mode: Raid / Un nuevo modo de juego: Incursión
Replies: 8
Views: 1924

Re: [BOTH] A new game mode: Raid / Un nuevo modo de juego: Incursión

A few quick questions: - does the 3-5 miniatures limit for each unit include attachments like leader or standard bearer ? Yesss. Actually, I was going to remove the standard bearer profile from this game mode, as long as those units are commandos, it had no sense for me to grab a hata or nobori wit...
by ajmendoza
Wed Sep 05, 2018 7:36 am
Forum: Fanfiction : Your Stories About The Families & Battles Of Hymukai
Topic: [ESP] Clan Satomi (Kuge)
Replies: 7
Views: 1981

Re: [ESP] Clan Satomi (Kuge)

Buah! que ganas de más! Gracias por compartirlo!

(consejo: al pasar la historia al foro deja doble espacio entre párrafos, es más fácil de leer).
by ajmendoza
Wed Aug 29, 2018 6:04 pm
Forum: Army Building
Topic: [ENG] Miniatures missing in the shop?
Replies: 1
Views: 5515

Re: [ENG] Miniatures missing in the shop?

Hello! yes, there are some profiles that are not in the shop yet but will be pretty soon. Some people have those miniatures from kickstarter early release (i.e.: The buke O-ban cavalry is done and some people could have it during the last ks, it will be release before new year). Anyway feel free to ...
by ajmendoza
Wed Aug 29, 2018 5:59 pm
Forum: Rules Questions | FAQ
Topic: [ENG] Line of sight/Range and Reactive Order + Ki
Replies: 1
Views: 489

Re: [ENG] Line of sight/Range and Reactive Order + Ki

Hello Cara, thanks for asking, very useful doubts. So the three Miniatures A1-A3 can shoot on B normally, and if they inflict more wounds than they would need to kill the 5 visible Miniatures, the excess damage is simply lost? Exactly. Those extra wounds are lost. 2. Line of sight - Units blocking v...
by ajmendoza
Wed Aug 29, 2018 1:09 pm
Forum: Fanfiction : Your Stories About The Families & Battles Of Hymukai
Topic: [ESP] Clan Yukiyama - Buke
Replies: 11
Views: 1785

Re: [ESP] Clan Yukiyama - Buke

Intrigado por saber quien irá a la guerra del sur....
Muy chulo!
by ajmendoza
Tue Aug 28, 2018 1:01 pm
Forum: Scenarios & Battle Reports
Topic: [ENG] Beginners Match – Encounter and Annihilation 2v2 100pt each
Replies: 4
Views: 1085

Re: [ENG] Beginners Match – Encounter and Annihilation 2v2 100pt each

I don't quite follow... the Ozutsu have range of 40cm, so they can't fire at long range at all, while yumi get -1d6 on their shoot roll on long range, right? Ozutsu get -1d6 on mid range, and +1d6 on short range (because of Shrapnel (PA))... or did we do it wrong? Noo, you did it perfectly. Ozutsu ...
by ajmendoza
Tue Aug 28, 2018 6:56 am
Forum: Scenarios & Battle Reports
Topic: [ENG] Beginners Match – Encounter and Annihilation 2v2 100pt each
Replies: 4
Views: 1085

Re: [ENG] Beginners Match – Encounter and Annihilation 2v2 100pt each

Really nice battle report! thanks! No worries about unpainted miniatures! I prefer to see grey miniatures moving around than not seeing anything :D Definitely your opponent was not the best general. Moving backward is not a good idea in battle. Actually, I have done that a couple of times when playi...